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Description
Commission made for
This one is strange! It took me a lot of time to work on this. Seriously, I had to stop and finish it today. The character looked awesome and didn't translate very well to a chibi, so this ended up somewhere between a chibi and a regular commish. Don't get me wrong, though! In spite of all of this, or maybe because of this, I love the end result. Don't think I'll do something like this in a while, though!
Commission info here
Software used for modeling: Blender 2.76b
Poly count: 740 tris/ 450 faces
This one is strange! It took me a lot of time to work on this. Seriously, I had to stop and finish it today. The character looked awesome and didn't translate very well to a chibi, so this ended up somewhere between a chibi and a regular commish. Don't get me wrong, though! In spite of all of this, or maybe because of this, I love the end result. Don't think I'll do something like this in a while, though!
Commission info here
Software used for modeling: Blender 2.76b
Poly count: 740 tris/ 450 faces
Image size
600x600px 1.37 MB
Comments23
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i was wondering how you render your characters so crisply/shadeless + is there a certain technique to making character models pixely?